Prey artworkFIND 03

Prey

Treat every room as a possibility.

Why it belongs here.

Talos I is both a place to investigate and a set of systems to manipulate. Tools, powers and improvised routes let a locked door become the beginning of a problem rather than its end.

Choose it for the pleasure of trying an idea the game did not explicitly suggest. The station rewards looking sideways at the obvious solution.

Before you step in

Scarce resources and enemies that disguise themselves keep exploration uneasy.