Follow the unknown.

Places that become more interesting the longer you look. Start with a question; leave with a new way of seeing.

Read the field note
Outer Wilds artwork

Eight ways into the idea.

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Outer Wilds artwork
Stop 01 · Curious

Outer Wilds

Start here if you want discovery to change how you see a familiar place. Avoid a walkthrough until being stuck stops being interesting.

Subnautica artwork
Stop 02 · Curious

Subnautica

The pull is a productive tension between wanting to see more and needing to get home. Let your next expedition be a little more ambitious than the last.

Prey artwork
Stop 03 · Curious

Prey

Choose it for the pleasure of trying an idea the game did not explicitly suggest. The station rewards looking sideways at the obvious solution.

CONTROL Ultimate Edition artwork
Stop 04 · Curious

CONTROL Ultimate Edition

A good next stop after a game made you enjoy piecing a world together. Here, the language of bureaucracy makes the unexplained even stranger.

No Man's Sky artwork
Stop 06 · Patient

No Man's Sky

A fit for self-directed wandering rather than a tightly authored mystery. Pick one modest project so that scale does not become indecision.

ASTRONEER artwork
Stop 07 · Patient

ASTRONEER

Its bright surfaces make an inviting counterpoint to Subnautica. Choose it for hands-on tinkering and the satisfaction of building a useful expedition.